Tuesday, November 19, 2013
Monday, November 18, 2013
Almost Ready: IGMS Issue 36
"The
Light Crusader's Dark Deserts" is a rollicking adventure through the lands
of many kinds of death, right up to the point where the protagonist has to sit
down to dinner with his deceased wife and child, which answers several
necessary but unpleasant questions.Editor, Orson Scott Card's InterGalactic Medicine Show
Thursday, November 07, 2013
Tangible Progress, by Edmund R. Schubert
For several years now I’ve been turning over in my mind an idea: a mythical race of people who trace their origins back to ancient Rome and even beyond, to Rome’s founding legend of Romulus and Remus. These people are werewolf hunters, cursed by the Roman gods. Under this curse they will find their tangibility waxing and waning with the moon, until they have hunted and killed every last werewolf. That is the big idea. I think it has the potential to be a series of novels.
Of course, a series of novels will take years to write, and I wanted (needed, really) to start smaller, exploring these people and their lives, so I’ve begun writing several short stories set at different points in time. “Tangible Progress” is the first of these. I’m also working on one set in modern New York City, with some subtle but not unimportant difference. We’ll see which, if any of them, strike a chord with readers.
Regardless of the specifics, I also knew I wanted to start with the people, the Rem’n, but without the added baggage of werewolves. Werewolves are everywhere and, frankly, of limited interest to me. We’ve all seen plenty of werewolves during recent years, along with plenty of vampires and zombies. Even the first idea I had for writing about these people that was big enough to be a novel was actually set after the last werewolf had been killed. It seems odd, I know, even extreme, but I was fascinated by the idea of a werewolf-hunting people far more so that by the werewolves themselves.
As for Gabrielle and the gang in “Tangible Progress,” it took many drafts and help from several people (including but not limited to key input from Brad Beaulieu, Faith Hunter, and Scott Roberts) to get to a final draft. It was also balancing act of weaving in the necessary information about this race of werewolf hunters (that readers had never seen or heard of before), along with an actual story with a narrative arc and characters with their own agendas. Whether I’ve succeeded in that or not is up to the reader, but without Faith, Scott, and Brad’s help, this first story would only have been worse, not better.
I chose to set the story during the Great Depression because in addition to taking the werewolves out of the story, I also wanted to take the technology out of the story. I’m not sure that I can fully articulate why I wanted to do that, only that my instinct was to focus things as much as possible on people and nothing else. I suspect, however, that the time period is one I will revisit, regardless of which aspects of the mythology I am creating I choose to keep and which I choose to jettison. 1938 in particular is a year that intrigues me. So much happened that year, from the first Superman comic book and H.G. Wells radio “War of the Worlds” broadcast hoax, to Hitler’s invasion of Poland and the beginning of World War II.
As for the individual characters in “Tangible Progress,” I hadn’t originally intended to revisit them after I started finished this particular short story, but having now spent time with the Rem’n children Gabrielle and Dianna and Celia, as well as her parents, tribal elders, and the some of the humans they encounter, I can easily see their story expanded and continued (though their story in IGMS is entirely self-contained). I particularly like Gabrielle’s independence of thought, even as she recognizes in the end her dependence on the Rem’n around her.
On a much broader note, I also feel compelled to mention that although I am the editor of IGMS, I have not and never have, selected my own work for inclusion in the magazine. I’m not delusional enough to claim that my role here doesn’t play a part in getting published in our digital pages, but any time I have a story that I’d like to see published, it goes first to our managing editor, who them passes it along to Uncle Orson. I’m comfortable saying that if he didn’t think that the story was good enough, he would at least send me some notes and say “Fix this up before you embarrass us all.” ;-)
So that’s the story behind my story. I’m hoping there will be many more, but first and foremost, I hope you enjoy this one all by itself. It has quite a load to carry, bearing the weight of this writer’s hopes and dreams for many future projects.
-Edmund R. Schubert
Wednesday, October 16, 2013
The Sweetness of Bitter, by Beth Cato
A story may die but from the ashes a far better tale may emerge.
In its first incarnation, "The Sweetness of Bitter" told much the same story. It featured the same characters, with the same names. I sent it out to a few magazines and it garnered higher tier rejections. I knew there was something special about the story, but it obviously wasn't quite there yet.
Therefore, I submitted it for group critique at the Cascade Writers Workshop--where it was eviscerated. I have received hundreds of critiques and given as many, but this was my first time enduring it all in person. Mind you, my fellow writers had plenty of nice things to say about it, too, but I left feeling dizzy and overwhelmed at the depth of the experience.
I returned home and stared at the stack of marked-up manuscripts. I was at an absolute loss at how to start revising. So, I didn't.
I started from scratch. Blank document. As I went, I copied in bits of the old story. The process endowed me with an epic migraine. At a few points, I was so frustrated that I cried. I debated trunking the story entirely. "Maybe I'm not good enough to do this idea justice," I thought. I could bury it on my hard drive for a few years, maybe return to it someday.
Maybe. That was the key word. Deep down, I knew that if I set this story aside, I'd never pick it up again.
I sent the story for more critiques. I tweaked it more. I judged it as ready to submit.
My old story, like the phoenix, had been incinerated by critiques and born anew. I retitled it in a way that not only described the story, but the frustrating process of its evolution--and the end result, as you see here on Intergalactic Medicine Show.
It's worth enduring the bitter to get that sweetness.
--Beth Cato
Friday, October 04, 2013
Working on Wet Work—by Matthew S. Rotundo
Some days, I feel like I'm in control of my writing. On others, the muse lets me know who's the boss. Such was the case with "Wet Work: A Tale of the Unseen."
It started innocently enough. I'm a member of Codex, an online writing group, and every year, we have a Halloween story contest. Strictly for fun, you understand. You get a seed from another member, and you're supposed to use it in a spooky story.
For "Wet Work," my seed consisted of a couple of photographs from Ireland--one of a castle gate, complete with portcullis, and the other of an abandoned factory. The two pictures were taken from the same spot, at a crossroads.
So I embarked on a story involving a castle (later a Long Island mansion) in a contemporary setting, and some sinister doings within. I originally conceived of it as a darkly satirical version of The Apprentice, with contestants vying to work for a powerful demon instead of Donald Trump. I know, right? The jokes just write themselves. Hilarious.
But the muse had other plans, as she often does. She's funny that way. For one thing, "Wet Work" became much heavier on the dark than on the satire. In fact, it's one of the nastiest pieces in my repertoire. What that says about me is an exercise I leave to the reader.
For another thing, the story decided it wanted to be a novel.
Which, you know, can be a problem for a short story contest.
What can I say? Something about the Unseen and their evil machinations drew me. The muse visited me with a flash of inspiration, in which I saw not only a much longer story, but a series, and maybe even a career.
"Hold your horses, there," I said to the muse. "We're getting a bit ahead of ourselves, aren't we?"
She agreed that we were--not that it mattered. The tale of Ellie Gibson's encounter with Dontur kept trying to swell, and I kept wrestling with it to keep it at a reasonable length. I finally managed it, as you can see, but the muse was not satisfied. The story would not let go of my imagination.
So shortly after completing it, I expanded it into a novel. Like you do.
Book #2 in the series wants to be written, but I'm holding off for the time being. We'll see what kind of reception the short story gets first. Call it proof of concept. Who knows? If the readers enjoy it, and if the publishing gods are good, you may one day get to read what happened to Ellie after that fateful Halloween night.
Now if you'll excuse me, I think I hear the boss calling. Time to get back to work.
Monday, September 30, 2013
Last Resort—Michael Greenhut
I wouldn't call the origin of Last Resort all that special. I'd wanted to explore the classic imaginative trait of people "hearing the ocean" when they put seashells against their ears. What if they really were hearing some other ocean in some other dimension, and could even communicate using the shell? Initially, I drafted a story where a husband and wife were separated, and the husband could only listen to the wife (without communicating) until the end, during a storm. I felt some crucial tension was missing from that, so I flipped the concept around and made the man and woman enemies. The rest of the story and back story (a corporate engineer paying the price for a catastrophe he participated in, reflecting on lost innocence, etc.) just came out of the blue.
--Michael Greenhut
Friday, September 20, 2013
Almost Ready: Issue 35 of IGMS
Issue 35 of IGMS, which represents
the 8th anniversary of our magazine. Eight years, wow. Maybe the
idea of internet-based publishing just might catch on after all…
And
not quite last, but very far from least, is "The Sweetness of Bitter,"
by Beth Cato. An SF tale in a very different post-apocalyptic world, “Sweetness”
shows the very human results of a mother struggling to recalibrate the failing
nanites in her daughter’s simulacrum.
And
be sure not to miss our InterGalactic interview with New York Times Best-Selling
author Faith Hunter, who is so busy these days with novels and compendiums and
games and anthologies that I honestly don’t know where she came up with time to
do the interview. Editor, Orson Scott Card's InterGalactic Medicine Show
Monday, August 19, 2013
What the Sea Refuses, by Brian Dolton
One of the things that I always counsel aspiring writers is that this is no business to be in if you're one of those people who likes instant gratification.
I now have the perfect example of that.
I started getting serious about writing fiction around 2005. No, that's not quite true; I had been serious about writing it for at least twelve years before that. But I started getting serious about letting other people read it around 2005. I started getting serious about thinking that maybe, just maybe, I could get paid for letting other people read it.
So in October 2005 I sent out my very first ever submission, to a new market that had just been announced - Orson Scott Card's Intergalactic Medicine Show. The story was a short piece called "The Box Of Beautiful Things", featuring a pseudo-Chinese conjuror named Yi Qin.
To my amazed delight, the following June, it was accepted, and published shortly thereafter. The fact that I had sold to a professional magazine right out of the gate was not something I had ever expected. But I had already started sending out a few other stories. In May 2006 I submitted two other stories featuring the same character. One - "The Man Who Was Never Afraid" - went to Abyss and Apex, the other was called "What The Sea Refuses" and went to Black Gate.
They were accepted, too. That meant I had sold three of my first six submissions. It has, of course, become harder and harder ever since, but that's another story. I was lucky; I hit the right markets with the right stories and it gave me the confidence (I am not, by nature, a self-confident person) to keep going even through long, lean spells of rejection after rejection after rejection.
But: back to that Black Gate sale. Black Gate was a beautiful magazine; great production values, and its emphasis on "adventure fantasy" seemed to match perfectly with much of what I was writing at the time. It published some great authors and great stories and I was very pleased to sell to it.
What it was not, however, was fast.
Over the next couple of years I sold two further Yi Qin stories to Black Gate. As you may guess, this was a symptom that they stocked up on inventory. It was 2009 when I sold the third story there, but the first had yet to be published. Because one of the other stories was chronologically earlier in Yi Qin's life - and served as a much better introduction to her - the schedule was reorganised. So "What Chains Bind Us" was published in Black Gate issue 15, with "What The Sea Refuses" scheduled for issue 16.
Unfortunately... issue 15 turned out to be the last print issue published by Black Gate.
They continued publishing fiction, but were doing so only through their website (which, incidentally, I heartily recommend; they have a raft of contributors and are one of my favourite collective blog sites in genre). Publisher John O'Neill - who I met at WFC 2011 and who is an exceptionally pleasant person - put them on the schedule but also very kindly offered me the option of delaying them to see if I could sell them elsewhere.
So I sent "What The Sea Refuses" to IGMS, where I had tried and failed to repeat my success with "The Box Of Beautiful Things". I knew "What The Refuses", at almost 11000 words, would be a tough sell, so I trimmed it down to around 9700 and submitted it. And waited.
And then I got the response from Edmund, who really liked it... except that it was too long He suggested editing it down to somewhere around 6000 or 7000 words. He also wanted some changes to the ending and a couple of other tweaks.
I looked at the 9700 words. I am - as this blog post indicates - a naturally wordy writer. And Yi Qin is a creature of careful precision, of delicacy, of subtlety.
It was not easy. I ended up with about 7500 words. I hadn't shaved off any of the plot, I'd done the changes to the ending (which is definitely an improvement from the original; a distinct increase in tension, which is always good), and I was exhausted. I sent it to Edmund and wondered if I'd done enough.
The rest, of course, you know. I'd done enough. There was a quick round of line edits, a couple of clarifications, some removal of commas (I do overuse commas, oh yes), some subtle shifts of emphasis and tone. But it was a sale.
So a story I wrote in 2005 finally sees publication in 2013.
I'm very pleased to see it - I've always loved this story.
But, oh, what a long strange road it's been.
--Brian Dolton
Tuesday, August 13, 2013
Three Seconds, by Jonas David
‘Three Seconds’ started as a quick post for my personal blog. At the time I was trying to write a little story or scene every few days, just about whatever came into my head. I had this thought about people trapped in a void and the things they might argue about over the aeons.
As I wrote, though, they became more than human, and came to represent certain parts of our own behavior: creation, destruction and restraint.
Tessa is the passion for creation that we all have, the driving desire to imagine, develop and explore new ideas. She is creation with abandon the part of us all that when considering any project wants to throw caution aside and just do it.
The POV character is the necessary need for destruction--the willingness to let go of old projects that have stagnated, the ability to edit, or kill of a character-- that little part in all of us that sees a beautiful stained glass window and wants to smash it.
To me, Alec represents that part of us all that says 'I can't do it', the self-critical--even self-loathing, sometimes--internal voice that judges everything we do so much more harshly than our peers.
The message as I planned it, was that we should defeat that part of ourselves that holds back, and just create. Whether it be music or writing or cooking or coding, creating--even if you end up creating something broken, or of terrible quality--is always better than sitting around wondering if you are good enough, better than worrying so much about everything being perfect that you never create anything at all.
In my early days of writing this happened to me all too often. I'd come up with an idea, but instead of writing it I'd think 'someone's done this before' or 'I won't be able to do it well enough' or any other number of self-critical things, and instead of even trying, I'd toss the idea aside. Or, in the rare times that I thought the idea was unique enough and that I could do it well, I'd end up focusing so much on every minute detail of everything being figured out beforehand that I'd never start writing.
I think it’s important for any creative person to defeat this part of themselves. Realize that no idea is perfectly unique, and anything you create is going to have flaws, and not everyone is going to like everything you do. Once you can accept these truths and get past them, you’ll find your passion unleashed.
Defeat your own restraint, and your world will explode with universes of creation!
--Jonas David
Tuesday, July 02, 2013
Thirteen Words, by J. Deery Wray
"Thirteen Words" started life as a desperate attempt to come up with a story in three days based on a prompt I received at Viable Paradise. The prompt consisted of two parts: a theme for a fake anthology and an item I pulled out of a paper bag.
The anthology theme: Cymbid. In a future no one suspected, in a past no one remembers, the cymbid lurks. From horror to hard science, the stories that make cymbids the most exciting plants on the planet by the most exciting science fiction and fantasy writers out today.
The item: a plastic orange harmonica.
The first thing that got stuck in my mind was The Little Shop of Horrors, and it took me hours to get past my memories of that musical and start brainstorming an actual new story. Inside of a day, I had the original idea for "Thirteen Words", but I felt it would be too long to get down in the timespan I had to work in, so I wrote the first paragraph, then moved on to another idea. Seven ideas later, and seven more paragraphs into "Thirteen Words", I gave up on finding a different story and turned my mind to getting my initial idea completed as succinctly as possible.
I sent it off to IGMS, and a few months later received a rewrite opportunity. Edmund felt the story felt rushed, but allowed that he'd be willing to look at another version if I let it play out more slowly.
His comments made complete sense to me given how I'd written the story. So I went back and added in all the things I'd left out in my original rush to complete it, including an entire scene I'd skipped in my dash to the finish line.
The rewrite met with approval in the form of an acceptance, and I'm very happy to see my 'Horror that was Thursday' story live on IGMS.
--J. Deery Wray
Monday, June 24, 2013
Guest Post - Thieftaker Chronicles, Book II: Thieves' Quarry, by D.B. Jackson
Thieves’ Quarry,
volume II in the Thieftaker Chronicles, my series of stand-alone historical
urban fantasies, comes out from Tor Books on July 2. It is a murder mystery,
set against the backdrop of the British occupation of Boston as it began in
September and October 1768. My lead character, Ethan Kaille, a thieftaker and
conjurer, investigates the murder by magick of nearly one hundred men aboard a
British naval vessel. Along the way, he stumbles across a fight among thieves
over a cache of smuggled pearls.Wednesday, May 22, 2013
Explaining Cthulhu To Grandma—Alex Shvartsman
Inspiration comes in many ways, often from where you least expect it. This particular story started out as a Twitter conversation.
One day, fellow writer Sylvia Spruck Wrigley made a post on Twitter saying something along the lines of "I'm having such a difficult time explaining Cthulhu to grandma." To which I immediately replied with: "this would make an awesome story title."
Sylvia agreed, but when I checked in with her a couple of weeks later, she hadn't come up with an idea for a story yet. So I asked if I could have the title instead, and she generously allowed me to use it. In return, I named the main character after Sylvia, and the characters of grandma and gran-gran after Sylvia's own mother and grandmother.
To be honest, I don't quite understand Cthulhu -- or at least the appeal of the Lovecraftian genre for so many readers -- myself, so it was easy for me to relate to grandma. Lacking the appropriate level of respect for H.P. Lovecraft's body of work necessary to write a horror story, I shoved Cthulhu into a snow-globe and proceeded to put it through a series of indignities instead. And where better to do such a thing than in a magic pawn shop?
I have never set foot inside of an actual pawn shop. However, I've seen several dozen episodes of the History Channel's "Pawn Stars" which allowed me to learn enough about the inner workings of such a place to fake it. One of the most interesting things about "Pawn Stars" to me has always been the relationship between Rick and the Old Man. Both men constantly feel like they know best, and constantly butt heads over each other's decisions on the show. I wanted to capture some of that dynamic in Sylvia's relationship with her grandma. Sylvia feels that she's ready to run the shop, but grandma isn't prepared to admit that her young protege can handle things on her own, and is skeptical of Sylvia's decisions. This dynamic helps drive both the plot and the humor in the story.
"Explaining Cthulhu to Grandma" was incredibly fun to write, and I plan on revisiting this setting in the future. I already wrote a second Pawn Shop story (where a Pandora's box ends up in the shop) and plan on working on several more down the line.
--Alex Shvartsman

